unreal.ProxyEntry¶
- class unreal.ProxyEntry¶
Bases:
StructBaseProxy Entry
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
key(Name): [Read-Write] temporarily leaving this property for backwards compatibility with old content which used FNames rather than UProxyAssetoutput_struct_data(Array[ProxyStructOutput]): [Read-Write]proxy(ProxyAsset): [Read-Write]value_struct(InstancedStruct): [Read-Write]