unreal.ProxyStructOutput¶
- class unreal.ProxyStructOutput¶
Bases:
StructBaseProxy Struct Output
C++ Source:
Plugin: Chooser
Module: ProxyTable
File: ProxyTable.h
Editor Properties: (see get_editor_property/set_editor_property)
binding(ChooserStructPropertyBinding): [Read-Write]value(InstancedStruct): [Read-Write]