unreal.PropertyBindingPathSegment

class unreal.PropertyBindingPathSegment

Bases: StructBase

Struct describing a path segment in FPropertyBindingPath.

C++ Source:

  • Plugin: PropertyBindingUtils

  • Module: PropertyBindingUtils

  • File: PropertyBindingPath.h

Editor Properties: (see get_editor_property/set_editor_property)

  • array_index (int32): [Read-Only] Array index if the property is dynamic or static array.

  • instance_struct (Struct): [Read-Only] Type of the instanced struct or object reference by the property at the segment. This allows the path to be resolved when it points to a specific instance.

  • instanced_struct_access_type (PropertyBindingPropertyAccessType): [Read-Only]

  • name (Name): [Read-Only] Name of the property

  • property_guid (Guid): [Read-Only] Guid of the property for Blueprint classes, User Defined Structs, or Property Bags.