unreal.PropertyBindingPath¶
- class unreal.PropertyBindingPath¶
Bases:
StructBaseRepresentation of a property path that can be used for property access and binding.
- The engine supports many types of property paths, this implementation has these specific properties:
Allow to resolve all the indirections from a base value (object or struct) up to the leaf property
handle redirects from Core Redirect, BP classes, User Defines Structs and Property Bags
You may also take a look at: FCachedPropertyPath, TFieldPath<>, FPropertyPath.
C++ Source:
Plugin: PropertyBindingUtils
Module: PropertyBindingUtils
File: PropertyBindingPath.h
Editor Properties: (see get_editor_property/set_editor_property)
segments(Array[PropertyBindingPathSegment]): [Read-Only] Path segments pointing to a specific property on the path.struct_id(Guid): [Read-Only] ID of the struct this property path is relative to.