unreal.PropertyBindingPathSegment¶
- class unreal.PropertyBindingPathSegment¶
Bases:
StructBaseStruct describing a path segment in FPropertyBindingPath.
C++ Source:
Plugin: PropertyBindingUtils
Module: PropertyBindingUtils
File: PropertyBindingPath.h
Editor Properties: (see get_editor_property/set_editor_property)
array_index(int32): [Read-Only] Array index if the property is dynamic or static array.instance_struct(Struct): [Read-Only] Type of the instanced struct or object reference by the property at the segment. This allows the path to be resolved when it points to a specific instance.instanced_struct_access_type(PropertyBindingPropertyAccessType): [Read-Only]name(Name): [Read-Only] Name of the propertyproperty_guid(Guid): [Read-Only] Guid of the property for Blueprint classes, User Defined Structs, or Property Bags.