unreal.PropertyAnimatorCoreBase¶
- class unreal.PropertyAnimatorCoreBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAbstract base class for any Animator, holds a set of linked properties
C++ Source:
Plugin: PropertyAnimatorCore
Module: PropertyAnimatorCore
File: PropertyAnimatorCoreBase.h
Editor Properties: (see get_editor_property/set_editor_property)
active_time_source(PropertyAnimatorCoreTimeSourceBase): [Read-Only] Active time source with its options, determined by its nameanimator_display_name(Name): [Read-Only] Display name as title property for component array, hide it but must be visible to editor for array title propertyanimator_enabled(bool): [Read-Write] Enable control of properties linked to this Animatorlinked_properties(Array[PropertyAnimatorCoreContext]): [Read-Write] Context for properties linked to this Animatoroverride_time_source(bool): [Read-Write] Use the global time source or override it on this animatortime_source_name(Name): [Read-Write] The time source to usetime_sources_instances(Map[Name, PropertyAnimatorCoreTimeSourceBase]): [Read-Write] deprecated: Use TimeSources instead