unreal.PropertyAnimatorCoreTimeSourceBase¶
- class unreal.PropertyAnimatorCoreTimeSourceBase(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ObjectAbstract base class for time source used by property animators Can be transient or saved to disk if contains user set data
C++ Source:
Plugin: PropertyAnimatorCore
Module: PropertyAnimatorCore
File: PropertyAnimatorCoreTimeSourceBase.h
Editor Properties: (see get_editor_property/set_editor_property)
frame_rate(float): [Read-Write] The frame rate to target for the animator effectuse_frame_rate(bool): [Read-Write] Use a specific framerate