unreal.PromptClientForStringAsyncAction¶
- class unreal.PromptClientForStringAsyncAction(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintAsyncActionBaseSends a prompt for a string to the current VCam client.
C++ Source:
Plugin: VirtualCameraCore
Module: VCamCore
File: PromptClientForStringAsyncAction.h
Editor Properties: (see get_editor_property/set_editor_property)
on_completed(StringPromptResponseDelegate): [Read-Write] Event that triggers when the operation completes.
- property on_completed: StringPromptResponseDelegate¶
[Read-Write] Event that triggers when the operation completes.
- Type:
(StringPromptResponseDelegate)