unreal.ProceduralVegetationPreset

class unreal.ProceduralVegetationPreset(outer: Object | None = None, name: Name | str = 'None')

Bases: DataAsset

Procedural Vegetation Preset

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: ProceduralVegetationPreset.h

Editor Properties: (see get_editor_property/set_editor_property)

  • create_profile_data_asset (bool): [Read-Write]

  • foliage_folder (DirectoryPath): [Read-Write]

  • json_directory_path (DirectoryPath): [Read-Write]

  • materials_folder (DirectoryPath): [Read-Write]

  • override_folder_paths (bool): [Read-Write]

  • plant_profile_name (str): [Read-Write]

  • preset_variations (Array[PVPresetVariationInfo]): [Read-Only]

  • trunk_material_name (str): [Read-Write]