unreal.ProceduralVegetationPreset¶
- class unreal.ProceduralVegetationPreset(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataAssetProcedural Vegetation Preset
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: ProceduralVegetationPreset.h
Editor Properties: (see get_editor_property/set_editor_property)
create_profile_data_asset(bool): [Read-Write]foliage_folder(DirectoryPath): [Read-Write]json_directory_path(DirectoryPath): [Read-Write]materials_folder(DirectoryPath): [Read-Write]override_folder_paths(bool): [Read-Write]plant_profile_name(str): [Read-Write]preset_variations(Array[PVPresetVariationInfo]): [Read-Only]trunk_material_name(str): [Read-Write]