unreal.PositionHistory¶
- class unreal.PositionHistory¶
Bases:
StructBaseAn easing type defining how to ease float values. The FPositionHistory is a container to record position changes over time. This is used to calculate velocity of a bone, for example. The FPositionArray also tracks the last index used to allow for reuse of entries (instead of appending to the array all the time).
C++ Source:
Module: AnimGraphRuntime
File: KismetAnimationTypes.h
Editor Properties: (see get_editor_property/set_editor_property)
positions(Array[Vector]): [Read-Write] The recorded positionsrange(float): [Read-Write] The range for this particular history