unreal.PoseSnapshot¶
- class unreal.PoseSnapshot(local_transforms: None = [], bone_names: None = [], skeletal_mesh_name: Name = 'None', snapshot_name: Name = 'None', is_valid: bool = False)¶
Bases:
StructBaseA pose for a skeletal mesh
C++ Source:
Module: Engine
File: PoseSnapshot.h
Editor Properties: (see get_editor_property/set_editor_property)
bone_names(Array[Name]): [Read-Write] Array of bone names (corresponding to LocalTransforms)is_valid(bool): [Read-Write] Whether the pose is validlocal_transforms(Array[Transform]): [Read-Write] Array of transforms per-boneskeletal_mesh_name(Name): [Read-Write] The name of the skeletal mesh that was used to take this snapshotsnapshot_name(Name): [Read-Write] The name for this snapshot