unreal.PoseSearchContinuingProperties

class unreal.PoseSearchContinuingProperties(playing_asset: Object = Ellipsis, playing_asset_accumulated_time: float = 0.0, is_playing_asset_mirrored: bool = False, playing_asset_blend_parameters: Vector = Ellipsis, interrupt_mode: PoseSearchInterruptMode = Ellipsis, is_continuing_interaction: bool = False, playing_asset_database: PoseSearchDatabase = Ellipsis)

Bases: StructBase

Pose Search Continuing Properties

C++ Source:

  • Plugin: PoseSearch

  • Module: PoseSearch

  • File: PoseSearchLibrary.h

Editor Properties: (see get_editor_property/set_editor_property)

  • interrupt_mode (PoseSearchInterruptMode): [Read-Write]

  • is_continuing_interaction (bool): [Read-Write]

  • is_playing_asset_mirrored (bool): [Read-Write]

  • playing_asset (Object): [Read-Write] Currently playing animation

  • playing_asset_accumulated_time (float): [Read-Write] Currently playing animation accumulated time

  • playing_asset_blend_parameters (Vector): [Read-Only] PlayingAsset associated BlendParameters (if PlayingAsset is a UBlendSpace)

  • playing_asset_database (PoseSearchDatabase): [Read-Write] database where the PlayingAsset was originally from (optional property, used to provide an additional database to search for the continuing pose associated to PlayingAsset)

property interrupt_mode: PoseSearchInterruptMode

[Read-Write]

Type:

(PoseSearchInterruptMode)

property is_continuing_interaction: bool

[Read-Write]

Type:

(bool)

property is_playing_asset_mirrored: bool

[Read-Write]

Type:

(bool)

property playing_asset: Object

[Read-Write] Currently playing animation

Type:

(Object)

property playing_asset_accumulated_time: float

[Read-Write] Currently playing animation accumulated time

Type:

(float)

property playing_asset_blend_parameters: Vector

[Read-Only] PlayingAsset associated BlendParameters (if PlayingAsset is a UBlendSpace)

Type:

(Vector)

property playing_asset_database: PoseSearchDatabase

[Read-Write] database where the PlayingAsset was originally from (optional property, used to provide an additional database to search for the continuing pose associated to PlayingAsset)

Type:

(PoseSearchDatabase)