unreal.PoseSearchBone¶
- class unreal.PoseSearchBone¶
Bases:
StructBasePose Search Bone
C++ Source:
Plugin: PoseSearch
Module: PoseSearch
File: PoseSearchFeatureChannel_Pose.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color(LinearColor): [Read-Write]flags(int32): [Read-Write] This allows the user to define what information from the channel you want to compare to.normalization_group(Name): [Read-Write] if set, all the channels of the same class with the same cardinality, and the same NormalizationGroup, will be normalized together. for example in a locomotion database of a character holding a weapon, containing non mirrorable animations, you’d still want to normalize together left foot and right foot position and velocityreference(BoneReference): [Read-Write]weight(float): [Read-Write]