unreal.PoseDriverTransform¶
- class unreal.PoseDriverTransform¶
Bases:
StructBaseTranslation and rotation for a particular bone at a particular target
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseDriver.h
Editor Properties: (see get_editor_property/set_editor_property)
target_rotation(Rotator): [Read-Write] Rotation of this targettarget_translation(Vector): [Read-Write] Translation of this target