unreal.PoseDriverTarget¶
- class unreal.PoseDriverTarget¶
Bases:
StructBaseInformation about each target in the PoseDriver
C++ Source:
Module: AnimGraphRuntime
File: AnimNode_PoseDriver.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_custom_curve(bool): [Read-Write] If we should apply a custom curve mapping to how this target activatesbone_transforms(Array[PoseDriverTransform]): [Read-Write] Translation of this targetcustom_curve(RichCurve): [Read-Write] Custom curve mapping to apply if bApplyCustomCurve is truedistance_method(RBFDistanceMethod): [Read-Write] Override for the distance method to use for each targetdriven_name(Name): [Read-Write] Name of item to drive - depends on DriveOutput setting. If DriveOutput is DrivePoses, this should be the name of a pose in the assigned PoseAsset If DriveOutput is DriveCurves, this is the name of the curve (morph target, material param etc) to drivefunction_type(RBFFunctionType): [Read-Write] Override for the function method to use for each targetis_hidden(bool): [Read-Write] If we should hide this pose from the UItarget_rotation(Rotator): [Read-Write] Rotation of this targettarget_scale(float): [Read-Write] Scale applied to this target’s function - a larger value will activate this target sooner