unreal.PointMovementPathPattern¶
- class unreal.PointMovementPathPattern(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PathedMovementPatternBaseMovement pattern that moves between explicitly defined points
C++ Source:
Plugin: Mover
Module: Mover
File: PointMovementPathPattern.h
Editor Properties: (see get_editor_property/set_editor_property)
custom_easing_curve(CurveFloat): [Read-Write] If using a custom ease, this is the curve that will be used. If blank, will fall back to standard linear interpolation.debug_draw_pattern(bool): [Read-Write] True to draw debug lines for this specific pattern in editor viewseasing(AlphaBlendOption): [Read-Write] The kind of easing to apply when traveling along the pathend_at_path_progress(float): [Read-Write] The overall path progress when this pattern should complete, where 0 is the start of the path and 1 is the end. Must be greater than StartAtProgress.num_loops_per_path(int32): [Read-Write] The number of loops to complete within the active span of this pattern (i.e. between StartAtProgress and EndAtProgress) on a single run along the full aggregate path. Setting to 0 effectively disables this pattern.orient_component_to_path(bool): [Read-Write] If true, the component will be rotated to face in the direction of this pattern’s motion. To have the component face in the direction of the aggregate path, enable this on all movement patterns.path_points(Array[PointMovementPathPoint]): [Read-Write] Relative point locations to move toward, in sequence from first to lastpattern_debug_draw_color(Color): [Read-Write] The color used for debug draws of this patternper_loop_behavior(PathedPhysicsPlaybackBehavior): [Read-Write] Playback behavior per loop of this patternrotation_masks(uint8): [Read-Write] Along which axes is this pattern disallowed from modifying the rotation of the updated component?scale_masks(uint8): [Read-Write] Along which axes is this pattern disallowed from modifying the scale of the updated component?start_after_previous_pattern(bool): [Read-Write] If true, this pattern will not begin to take effect until the previous pattern has completed. Note: If true and the previous pattern’s EndAtPathProgress is 1, this pattern will never start.start_at_path_progress(float): [Read-Write] The overall path progress when this pattern should begin, where 0 is the start of the path and 1 is the end. Must be less than EndAtProgress.translation_masks(uint8): [Read-Write] Along which axes is this pattern disallowed from modifying the translation/location of the updated component?