unreal.PlayMontageCallbackProxy

class unreal.PlayMontageCallbackProxy(outer=None, name='None')

Bases: unreal.Object

Play Montage Callback Proxy

C++ Source:

  • Module: AnimGraphRuntime

  • File: PlayMontageCallbackProxy.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_blend_out (OnMontagePlayDelegate): [Read-Write] Called when Montage starts blending out and is not interrupted

  • on_completed (OnMontagePlayDelegate): [Read-Write] Called when Montage finished playing and wasn’t interrupted

  • on_interrupted (OnMontagePlayDelegate): [Read-Write] Called when Montage has been interrupted (or failed to play)

  • on_notify_begin (OnMontagePlayDelegate): [Read-Write] On Notify Begin

  • on_notify_end (OnMontagePlayDelegate): [Read-Write] On Notify End

property on_blend_out

[Read-Write] Called when Montage starts blending out and is not interrupted

Type

(OnMontagePlayDelegate)

property on_completed

[Read-Write] Called when Montage finished playing and wasn’t interrupted

Type

(OnMontagePlayDelegate)

property on_interrupted

[Read-Write] Called when Montage has been interrupted (or failed to play)

Type

(OnMontagePlayDelegate)

property on_notify_begin

[Read-Write] On Notify Begin

Type

(OnMontagePlayDelegate)

property on_notify_end

[Read-Write] On Notify End

Type

(OnMontagePlayDelegate)