unreal.PixelStreamingDelegates¶
- class unreal.PixelStreamingDelegates(outer=None, name='None')¶
Bases:
unreal.ObjectPixel Streaming Delegates
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h
Editor Properties: (see get_editor_property/set_editor_property)
on_all_connections_closed(AllConnectionsClosed): [Read-Write] On All Connections Closedon_closed_connection(ClosedConnection): [Read-Write] On Closed Connectionon_connected_to_signalling_server(ConnectedToSignallingServer): [Read-Write] On Connected to Signalling Serveron_disconnected_from_signalling_server(DisconnectedFromSignallingServer): [Read-Write] On Disconnected from Signalling Serveron_new_connection(NewConnection): [Read-Write] On New Connection
- property on_all_connections_closed¶
[Read-Write] On All Connections Closed
- Type
- property on_closed_connection¶
[Read-Write] On Closed Connection
- Type
- property on_connected_to_signalling_server¶
[Read-Write] On Connected to Signalling Server
- Type
- property on_disconnected_from_signalling_server¶
[Read-Write] On Disconnected from Signalling Server
- property on_new_connection¶
[Read-Write] On New Connection
- Type