unreal.PixelStreamingDelegates

class unreal.PixelStreamingDelegates(outer=None, name='None')

Bases: unreal.Object

Pixel Streaming Delegates

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h

Editor Properties: (see get_editor_property/set_editor_property)

  • on_all_connections_closed (AllConnectionsClosed): [Read-Write] On All Connections Closed

  • on_closed_connection (ClosedConnection): [Read-Write] On Closed Connection

  • on_connected_to_signalling_server (ConnectedToSignallingServer): [Read-Write] On Connected to Signalling Server

  • on_disconnected_from_signalling_server (DisconnectedFromSignallingServer): [Read-Write] On Disconnected from Signalling Server

  • on_new_connection (NewConnection): [Read-Write] On New Connection

property on_all_connections_closed

[Read-Write] On All Connections Closed

Type

(AllConnectionsClosed)

property on_closed_connection

[Read-Write] On Closed Connection

Type

(ClosedConnection)

property on_connected_to_signalling_server

[Read-Write] On Connected to Signalling Server

Type

(ConnectedToSignallingServer)

property on_disconnected_from_signalling_server

[Read-Write] On Disconnected from Signalling Server

Type

(DisconnectedFromSignallingServer)

property on_new_connection

[Read-Write] On New Connection

Type

(NewConnection)