unreal.AllConnectionsClosed

class unreal.AllConnectionsClosed(*args, **kwargs)

Bases: unreal.MulticastDelegateBase

All connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.

// BP Delegate

C++ Source:

  • Plugin: PixelStreaming

  • Module: PixelStreaming

  • File: PixelStreamingDelegates.h