unreal.AllConnectionsClosed¶
- class unreal.AllConnectionsClosed(*args, **kwargs)¶
Bases:
unreal.MulticastDelegateBaseAll connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.
// BP Delegate
C++ Source:
Plugin: PixelStreaming
Module: PixelStreaming
File: PixelStreamingDelegates.h