unreal.PixelStreaming2Delegates_ConnectedToSignallingServer¶
- class unreal.PixelStreaming2Delegates_ConnectedToSignallingServer(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseBlueprint delegate type for when a connection to the signalling server was made.
- Parameters:
streamer_id (str)
C++ Source:
Plugin: PixelStreaming2
Module: PixelStreaming2
File: PixelStreaming2Delegates.h