unreal.PixelStreaming2Delegates_AllConnectionsClosed

class unreal.PixelStreaming2Delegates_AllConnectionsClosed(*args: Any, **kwargs: Any)

Bases: MulticastDelegateBase

Blueprint delegate type for when all connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.

Parameters:

streamer_id (str)

C++ Source:

  • Plugin: PixelStreaming2

  • Module: PixelStreaming2

  • File: PixelStreaming2Delegates.h