unreal.PixelStreaming2Delegates_AllConnectionsClosed¶
- class unreal.PixelStreaming2Delegates_AllConnectionsClosed(*args: Any, **kwargs: Any)¶
Bases:
MulticastDelegateBaseBlueprint delegate type for when all connections have closed and nobody is viewing or interacting with the app. This is an opportunity to reset the app.
- Parameters:
streamer_id (str)
C++ Source:
Plugin: PixelStreaming2
Module: PixelStreaming2
File: PixelStreaming2Delegates.h