unreal.PhysicsStanceModifier

class unreal.PhysicsStanceModifier(duration_ms: float = 0.0, start_sim_time_ms: float = 0.0)

Bases: StanceModifier

Physics specialized version of FStanceModifier

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: PhysicsStanceModifier.h

Editor Properties: (see get_editor_property/set_editor_property)

  • duration_ms (float): [Read-Write] This modifier will expire after a set amount of time if > 0. If 0, it will be ticked only once, regardless of time step. It will need to be manually ended if < 0.

  • start_sim_time_ms (double): [Read-Only] The simulation time this move first ticked (< 0 means it hasn’t started yet)