unreal.PhysicsReplicationResimulationSettings¶
- class unreal.PhysicsReplicationResimulationSettings¶
Bases:
StructBaseDefault settings for physics replication using EPhysicsReplicationMode::Resimulation
C++ Source:
Module: Engine
File: PhysicsSettings.h
Editor Properties: (see get_editor_property/set_editor_property)
enable_resimulation_error_angular_velocity_threshold(bool): [Read-Write] Enable angular velocity error threshold to trigger resimulationenable_resimulation_error_linear_velocity_threshold(bool): [Read-Write] Enable linear velocity error threshold to trigger resimulationenable_resimulation_error_position_threshold(bool): [Read-Write] Enable positional error threshold to trigger resimulationenable_resimulation_error_rotation_threshold(bool): [Read-Write] Enable rotational error threshold to trigger resimulationresimulation_error_angular_velocity_threshold(float): [Read-Write] Enable angular velocity error threshold to trigger resimulation and set velocity degrees / second before a state discrepancy triggers a resimulationresimulation_error_linear_velocity_threshold(float): [Read-Write] Enable linear velocity error threshold to trigger resimulation and set velocity difference in centimeters / second before a state discrepancy triggers a resimulationresimulation_error_position_threshold(float): [Read-Write] Enable positional error threshold to trigger resimulation and set distance in centimeters before a state discrepancy triggers a resimulationresimulation_error_rotation_threshold(float): [Read-Write] Enable rotational error threshold to trigger resimulation and set rotation difference in degrees before a state discrepancy triggers a resimulation