unreal.PhysicsReplicationResimulationSettings

class unreal.PhysicsReplicationResimulationSettings

Bases: StructBase

Default settings for physics replication using EPhysicsReplicationMode::Resimulation

C++ Source:

  • Module: Engine

  • File: PhysicsSettings.h

Editor Properties: (see get_editor_property/set_editor_property)

  • enable_resimulation_error_angular_velocity_threshold (bool): [Read-Write] Enable angular velocity error threshold to trigger resimulation

  • enable_resimulation_error_linear_velocity_threshold (bool): [Read-Write] Enable linear velocity error threshold to trigger resimulation

  • enable_resimulation_error_position_threshold (bool): [Read-Write] Enable positional error threshold to trigger resimulation

  • enable_resimulation_error_rotation_threshold (bool): [Read-Write] Enable rotational error threshold to trigger resimulation

  • resimulation_error_angular_velocity_threshold (float): [Read-Write] Enable angular velocity error threshold to trigger resimulation and set velocity degrees / second before a state discrepancy triggers a resimulation

  • resimulation_error_linear_velocity_threshold (float): [Read-Write] Enable linear velocity error threshold to trigger resimulation and set velocity difference in centimeters / second before a state discrepancy triggers a resimulation

  • resimulation_error_position_threshold (float): [Read-Write] Enable positional error threshold to trigger resimulation and set distance in centimeters before a state discrepancy triggers a resimulation

  • resimulation_error_rotation_threshold (float): [Read-Write] Enable rotational error threshold to trigger resimulation and set rotation difference in degrees before a state discrepancy triggers a resimulation