unreal.PhysicsFieldStatics¶
- class unreal.PhysicsFieldStatics(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
BlueprintFunctionLibraryStatic function with world field evaluation
C++ Source:
Module: Engine
File: PhysicsFieldComponent.h
- classmethod eval_physics_integer_field(world_context_object, world_position, integer_type) int32¶
Evaluate the world physics integer field from BP
- Parameters:
world_context_object (Object)
world_position (Vector)
integer_type (FieldIntegerType)
- Return type:
int32
- classmethod eval_physics_scalar_field(world_context_object, world_position, scalar_type) float¶
Evaluate the world physics scalar field from BP
- Parameters:
world_context_object (Object)
world_position (Vector)
scalar_type (FieldScalarType)
- Return type: