unreal.FieldScalarType¶
- class unreal.FieldScalarType¶
Bases:
EnumBaseEField Scalar Type
C++ Source:
Module: Chaos
File: FieldSystemTypes.h
- SCALAR_DISABLE_THRESHOLD: FieldScalarType = Ellipsis¶
Disable the particles if their linear and angular velocity are less than the threshold.
- Type:
2
- SCALAR_EXTERNAL_CLUSTER_STRAIN: FieldScalarType = Ellipsis¶
Apply an external strain over the particles. If this strain is over the internal one, the cluster will break.
- Type:
0
- SCALAR_INTERNAL_CLUSTER_STRAIN: FieldScalarType = Ellipsis¶
Add a strain field to the particles internal one.
- Type:
4
- SCALAR_KILL: FieldScalarType = Ellipsis¶
Disable the particles for which the field will be higher than 0.
- Type:
1
- SCALAR_SLEEPING_THRESHOLD: FieldScalarType = Ellipsis¶
Set particles in sleeping mode if their linear and angular velocity are less than the threshold.
- Type:
3