unreal.PhysicsDrivenSwimmingMode¶
- class unreal.PhysicsDrivenSwimmingMode(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
SwimmingModeWARNING - This class will be removed. Please use UChaosSwimmingMode instead
PhysicsDrivenSwimmingMode: Override base kinematic Swimming mode for physics based motion.
C++ Source:
Plugin: Mover
Module: Mover
File: PhysicsDrivenSwimmingMode.h
Editor Properties: (see get_editor_property/set_editor_property)
gameplay_tags(GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement modequery_radius(float): [Read-Write] Radius used for ground queriesshared_settings_classes(Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.supports_async(bool): [Read-Write] Whether this movement mode supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the GenerateMove and SimulationTick functionssurface_swimming_water_control_settings(SwimmingControlSettings): [Read-Write]target_height_override(‘undefined’): [Read-Write] Optional override target height for the character (the desired distance from the center of the capsule to the floor). If left blank, the -Z offset of the owning character’s skeletal mesh comp will be used automatically.transitions(Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check