unreal.SwimmingMode

class unreal.SwimmingMode(outer: Object | None = None, name: Name | str = 'None')

Bases: BaseMovementMode

SwimmingMode: a default movement mode for traversing water volumes

C++ Source:

  • Plugin: Mover

  • Module: Mover

  • File: SwimmingMode.h

Editor Properties: (see get_editor_property/set_editor_property)

  • gameplay_tags (GameplayTagContainer): [Read-Write] A list of gameplay tags associated with this movement mode

  • shared_settings_classes (Array[type(Class)]): [Read-Write] Settings object type that this mode depends on. May be shared with other movement modes. When the mode is added to a Mover Component, it will create a shared instance of this settings class.

  • supports_async (bool): [Read-Write] Whether this movement mode supports being part of an asynchronous movement simulation (running concurrently with the gameplay thread) Specifically for the GenerateMove and SimulationTick functions

  • surface_swimming_water_control_settings (SwimmingControlSettings): [Read-Write]

  • transitions (Array[BaseMovementModeTransition]): [Read-Write] Transition checks for the current mode. Evaluated in order, stopping at the first successful transition check

property surface_swimming_water_control_settings: SwimmingControlSettings

[Read-Only]

Type:

(SwimmingControlSettings)