unreal.PerPlatformFloat¶
- class unreal.PerPlatformFloat(default: float = 0.0)¶
Bases:
StructBaseFPerPlatformFloat - float property with per-platform overrides
C++ Source:
Module: CoreUObject
File: PerPlatformProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(float): [Read-Write]per_platform(Map[Name, float]): [Read-Write]