unreal.PerPlatformBool¶
- class unreal.PerPlatformBool¶
Bases:
StructBaseFPerPlatformBool - bool property with per-platform overrides
C++ Source:
Module: CoreUObject
File: PerPlatformProperties.h
Editor Properties: (see get_editor_property/set_editor_property)
default(bool): [Read-Write]per_platform(Map[Name, bool]): [Read-Write]