unreal.ParticleModuleMeshRotation
¶
- class unreal.ParticleModuleMeshRotation(outer=None, name='None')¶
Bases:
unreal.ParticleModuleRotationBase
Particle Module Mesh Rotation
C++ Source:
Module: Engine
File: ParticleModuleMeshRotation.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode
(bool): [Read-Write] If true, the module should render its 3D visualization helperinherit_parent
(bool): [Read-Write] If true, apply the parents rotation as well.module_editor_color
(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
start_rotation
(RawDistributionVector): [Read-Write] Initial rotation in ROTATIONS PER SECOND (1 = 360 degrees). The value is retrieved using the EmitterTime.
- get_particle_module_mesh_rotation_props() -> (out_start_rotation=Distribution, out_inherit_parent_rotation=bool)¶
Get Particle Module Mesh Rotation Props
- Returns
out_start_rotation (Distribution):
out_inherit_parent_rotation (bool):
- Return type
tuple