unreal.ParticleModuleBeamTarget

class unreal.ParticleModuleBeamTarget(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleBeamBase

Particle Module Beam Target

C++ Source:

  • Module: Engine

  • File: ParticleModuleBeamTarget.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • lock_radius (float): [Read-Write] Default target-point information to use if the beam method is endpoint.

  • lock_target (bool): [Read-Write] Whether to lock the Target to the life of the particle.

  • lock_target_stength (bool): [Read-Write] Whether to lock the Target to the life of the particle.

  • lock_target_tangent (bool): [Read-Write] Whether to lock the Target to the life of the particle.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • target (RawDistributionVector): [Read-Write] Default target-point information to use if the beam method is endpoint.

  • target_absolute (bool): [Read-Write] Whether to treat the as an absolute position in world space.

  • target_method (Beam2SourceTargetMethod): [Read-Write] The method flag.

  • target_name (Name): [Read-Write] The target point sources of each beam, when using the end point method.

  • target_strength (RawDistributionFloat): [Read-Write] The strength of the tangent from the Target point for each beam.

  • target_tangent (RawDistributionVector): [Read-Write] The tangent for the Target point for each beam.

  • target_tangent_method (Beam2SourceTargetTangentMethod): [Read-Write] The method to use for the Target tangent.