unreal.ParticleModuleBeamTarget¶
- class unreal.ParticleModuleBeamTarget(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleBeamBaseParticle Module Beam Target
C++ Source:
Module: Engine
File: ParticleModuleBeamTarget.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helperlock_radius(float): [Read-Write] Default target-point information to use if the beam method is endpoint.lock_target(bool): [Read-Write] Whether to lock the Target to the life of the particle.lock_target_stength(bool): [Read-Write] Whether to lock the Target to the life of the particle.lock_target_tangent(bool): [Read-Write] Whether to lock the Target to the life of the particle.module_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
target(RawDistributionVector): [Read-Write] Default target-point information to use if the beam method is endpoint.target_absolute(bool): [Read-Write] Whether to treat the as an absolute position in world space.target_method(Beam2SourceTargetMethod): [Read-Write] The method flag.target_name(Name): [Read-Write] The target point sources of each beam, when using the end point method.target_strength(RawDistributionFloat): [Read-Write] The strength of the tangent from the Target point for each beam.target_tangent(RawDistributionVector): [Read-Write] The tangent for the Target point for each beam.target_tangent_method(Beam2SourceTargetTangentMethod): [Read-Write] The method to use for the Target tangent.