unreal.ParticleModuleBeamSource¶
- class unreal.ParticleModuleBeamSource(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleBeamBaseParticle Module Beam Source
C++ Source:
Module: Engine
File: ParticleModuleBeamSource.h
Editor Properties: (see get_editor_property/set_editor_property)
b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helperlock_source(bool): [Read-Write] Whether to lock the source to the life of the particle.lock_source_stength(bool): [Read-Write] Whether to lock the source to the life of the particle.lock_source_tangent(bool): [Read-Write] Whether to lock the source to the life of the particle.module_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
source(RawDistributionVector): [Read-Write] Default source-point to use.source_absolute(bool): [Read-Write] Whether to treat the as an absolute position in world space.source_method(Beam2SourceTargetMethod): [Read-Write] The method flag.source_name(Name): [Read-Write] The strength of the tangent from the source point for each beam.source_strength(RawDistributionFloat): [Read-Write] The strength of the tangent from the source point for each beam.source_tangent(RawDistributionVector): [Read-Write] The tangent for the source point for each beam.source_tangent_method(Beam2SourceTargetTangentMethod): [Read-Write] The method to use for the source tangent.