unreal.ParticleModuleBeamSource

class unreal.ParticleModuleBeamSource(outer: Object | None = None, name: Name | str = 'None')

Bases: ParticleModuleBeamBase

Particle Module Beam Source

C++ Source:

  • Module: Engine

  • File: ParticleModuleBeamSource.h

Editor Properties: (see get_editor_property/set_editor_property)

  • b3d_draw_mode (bool): [Read-Write] If true, the module should render its 3D visualization helper

  • lock_source (bool): [Read-Write] Whether to lock the source to the life of the particle.

  • lock_source_stength (bool): [Read-Write] Whether to lock the source to the life of the particle.

  • lock_source_tangent (bool): [Read-Write] Whether to lock the source to the life of the particle.

  • module_editor_color (Color): [Read-Write] The color to draw the modules curves in the curve editor.

    If bCurvesAsColor is true, it overrides this value.

  • source (RawDistributionVector): [Read-Write] Default source-point to use.

  • source_absolute (bool): [Read-Write] Whether to treat the as an absolute position in world space.

  • source_method (Beam2SourceTargetMethod): [Read-Write] The method flag.

  • source_name (Name): [Read-Write] The strength of the tangent from the source point for each beam.

  • source_strength (RawDistributionFloat): [Read-Write] The strength of the tangent from the source point for each beam.

  • source_tangent (RawDistributionVector): [Read-Write] The tangent for the source point for each beam.

  • source_tangent_method (Beam2SourceTargetTangentMethod): [Read-Write] The method to use for the source tangent.