unreal.ParticleModuleBeamNoise¶
- class unreal.ParticleModuleBeamNoise(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
ParticleModuleBeamBaseParticle Module Beam Noise
C++ Source:
Module: Engine
File: ParticleModuleBeamNoise.h
Editor Properties: (see get_editor_property/set_editor_property)
apply_noise_scale(bool): [Read-Write] If true, apply the noise scale to the beam.b3d_draw_mode(bool): [Read-Write] If true, the module should render its 3D visualization helperfrequency(int32): [Read-Write] The frequency of noise points.frequency_distance(float): [Read-Write] The distance at which to deposit noise points. If 0.0, then use the static frequency value. If not, distribute noise points at the given distance, up to the static Frequency value. At that point, evenly distribute them along the beam.frequency_low_range(int32): [Read-Write] If not 0, then the frequency will select a random value in the range[Frequency_LowRange..Frequency]
low_freq_enabled(bool): [Read-Write] Is low frequency noise enabled.module_editor_color(Color): [Read-Write] The color to draw the modules curves in the curve editor.If bCurvesAsColor is true, it overrides this value.
noise_lock_radius(float): [Read-Write] Default target-point information to use if the beam method is endpoint.noise_lock_time(float): [Read-Write] How long the noise points should be locked - 0.0 indicates forever.noise_range(RawDistributionVector): [Read-Write] The noise point ranges.noise_range_scale(RawDistributionFloat): [Read-Write] A scale factor that will be applied to the noise range.noise_scale(RawDistributionFloat): [Read-Write] The scale factor to apply to noise range. The lookup value is determined by dividing the number of noise points present by the maximum number of noise points (Frequency).noise_speed(RawDistributionVector): [Read-Write] The speed with which to move each noise point.noise_tangent_strength(RawDistributionFloat): [Read-Write] The strength of noise tangents, if enabled.noise_tension(float): [Read-Write] The tension to apply to the tessellated noise line.noise_tessellation(int32): [Read-Write] The amount of tessellation between noise points.nr_scale_emitter_time(bool): [Read-Write] If true, the NoiseRangeScale will be grabbed based on the emitter time. If false, the NoiseRangeScale will be grabbed based on the particle time.oscillate(bool): [Read-Write] Whether the noise points should be oscillate.smooth(bool): [Read-Write] Whether the noise movement should be smooth or ‘jerky’.target_noise(bool): [Read-Write] Whether to apply noise to the target point (or end of line in distance mode…) If true, the beam could potentially ‘leave’ the target…use_noise_tangents(bool): [Read-Write] If true, calculate tangents at each noise point.