unreal.PVExportParams¶
- class unreal.PVExportParams¶
Bases:
StructBasePVExport Params
C++ Source:
Plugin: ProceduralVegetationEditor
Module: ProceduralVegetation
File: PVExportParams.h
Editor Properties: (see get_editor_property/set_editor_property)
collision(bool): [Read-Write] Creates the collision for static mesh.collision_generation(PVCollisionGeneration): [Read-Write] Creates the physics asset for skeletal mesh.content_browser_folder(DirectoryPath): [Read-Write] Path to the folder where exported mesh will be savedPath to the folder where exported mesh will be saved.
create_nanite_foliage(bool): [Read-Write] Add Nanite foliage support for the exported mesh.export_mesh_type(PVExportMeshType): [Read-Write] Static Mesh or Skeletal Mesh.mesh_name(Name): [Read-Write] Name of the exported meshName of the exported mesh.
nanite_shape_preservation(NaniteShapePreservation): [Read-Write] Shape preservation setting to be used in nanite settings.replace_policy(PVAssetReplacePolicy): [Read-Write] Export behaviour if asset already exists.wind_settings(PVWindSettings): [Read-Write] Wind Settings contains the wind simulation group data, Default presets are available for Saplings and Trees.