unreal.PVExportParams

class unreal.PVExportParams

Bases: StructBase

PVExport Params

C++ Source:

  • Plugin: ProceduralVegetationEditor

  • Module: ProceduralVegetation

  • File: PVExportParams.h

Editor Properties: (see get_editor_property/set_editor_property)

  • collision (bool): [Read-Write] Creates the collision for static mesh.

  • collision_generation (PVCollisionGeneration): [Read-Write] Creates the physics asset for skeletal mesh.

  • content_browser_folder (DirectoryPath): [Read-Write] Path to the folder where exported mesh will be saved

    Path to the folder where exported mesh will be saved.

  • create_nanite_foliage (bool): [Read-Write] Add Nanite foliage support for the exported mesh.

  • export_mesh_type (PVExportMeshType): [Read-Write] Static Mesh or Skeletal Mesh.

  • mesh_name (Name): [Read-Write] Name of the exported mesh

    Name of the exported mesh.

  • nanite_shape_preservation (NaniteShapePreservation): [Read-Write] Shape preservation setting to be used in nanite settings.

  • replace_policy (PVAssetReplacePolicy): [Read-Write] Export behaviour if asset already exists.

  • wind_settings (PVWindSettings): [Read-Write] Wind Settings contains the wind simulation group data, Default presets are available for Saplings and Trees.