unreal.PCapTakeRecord

class unreal.PCapTakeRecord(uid: Guid = [], is_archived: bool = False, flag: bool = False, recorded_take: LevelSequence = Ellipsis, take_duration_seconds: float = 0.0, framerate: FrameRate = Ellipsis, take_duration_timecode: Timecode = Ellipsis, start_timecode: Timecode = Ellipsis, end_timecode: Timecode = Ellipsis, mocap_stage_root_transform: Transform = Ellipsis, take_status: PCapTakeStatus = Ellipsis, rating: int = 0, contains_live_link_sources: bool = False, live_link_plotted: bool = False, externally_replaced: bool = False, session_uid: Guid = [])

Bases: PCapRecordBase

PCap Take Record

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • contains_live_link_sources (bool): [Read-Write] Does this recording LiveLinkSource tracks

  • end_timecode (Timecode): [Read-Only] End Timecode

  • externally_replaced (bool): [Read-Write] Has the animation recorded for this take been replaced with an external asset import. This option will be positive if you use the import and upgrade workflow bringing fbx recordings from your motion capture software in and replacing the live recording.

  • flag (bool): [Read-Write] Temporary Flag. Transient, so will not be saved

  • framerate (FrameRate): [Read-Only] Recorded Framerate

  • is_archived (bool): [Read-Write]

  • live_link_plotted (bool): [Read-Write] Has this take been processed for plotting

  • mocap_stage_root_transform (Transform): [Read-Write] Transform of the stage root when this recording was made

  • rating (int32): [Read-Write] 5-Star Rating

  • recorded_take (LevelSequence): [Read-Write] The level sequence recorded

  • session_uid (Guid): [Read-Only]

  • start_timecode (Timecode): [Read-Only] Start Timecode

  • take_duration_seconds (float): [Read-Only] Seconds Duration

  • take_duration_timecode (Timecode): [Read-Only] HHMMSSFF Duration

  • take_status (PCapTakeStatus): [Read-Write] Status of Take - Thumbs Up, Thumbs Down or None

  • uid (Guid): [Read-Only]

[Read-Write] Does this recording LiveLinkSource tracks

Type:

(bool)

property end_timecode: Timecode

[Read-Only] End Timecode

Type:

(Timecode)

property externally_replaced: bool

[Read-Write] Has the animation recorded for this take been replaced with an external asset import. This option will be positive if you use the import and upgrade workflow bringing fbx recordings from your motion capture software in and replacing the live recording.

Type:

(bool)

property flag: bool

[Read-Write] Temporary Flag. Transient, so will not be saved

Type:

(bool)

property framerate: FrameRate

[Read-Only] Recorded Framerate

Type:

(FrameRate)

[Read-Write] Has this take been processed for plotting

Type:

(bool)

property mocap_stage_root_transform: Transform

[Read-Write] Transform of the stage root when this recording was made

Type:

(Transform)

property rating: int

[Read-Write] 5-Star Rating

Type:

(int32)

property recorded_take: LevelSequence

[Read-Write] The level sequence recorded

Type:

(LevelSequence)

property session_uid: Guid

[Read-Only]

Type:

(Guid)

property start_timecode: Timecode

[Read-Only] Start Timecode

Type:

(Timecode)

property take_duration_seconds: float

[Read-Only] Seconds Duration

Type:

(float)

property take_duration_timecode: Timecode

[Read-Only] HHMMSSFF Duration

Type:

(Timecode)

property take_status: PCapTakeStatus

[Read-Write] Status of Take - Thumbs Up, Thumbs Down or None

Type:

(PCapTakeStatus)