unreal.PCapRecordBase¶
- class unreal.PCapRecordBase(uid: Guid = [], is_archived: bool = False)¶
Bases:
TableRowBaseDatabase structs
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_archived(bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.uid(Guid): [Read-Only] GUID of the production record struct