unreal.PCapProductionRecord¶
- class unreal.PCapProductionRecord(uid: Guid = [], is_archived: bool = False, production_name: Name = 'None', production_notes: str = '')¶
Bases:
PCapRecordBaseStruct to hold the record of a production.
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDatabase.h
Editor Properties: (see get_editor_property/set_editor_property)
is_archived(bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.production_name(Name): [Read-Write] Name of the production.production_notes(str): [Read-Write] Notes on the production.uid(Guid): [Read-Only] GUID of the production record struct