unreal.PCapDataAsset

class unreal.PCapDataAsset(outer: Object | None = None, name: Name | str = 'None')

Bases: PrimaryDataAsset

Performance Capture DataAsset. Contains references to assets used for Performance Capture Workflows

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • asset_uid (Guid): [Read-Write] Guid for disambiguating actors spawned by the data assets. Only editable from BP.

property asset_uid: Guid

[Read-Only] Guid for disambiguating actors spawned by the data assets. Only editable from BP.

Type:

(Guid)