unreal.PCapProductionRecord

class unreal.PCapProductionRecord(uid: Guid = [], is_archived: bool = False, production_name: Name = 'None', production_notes: str = '')

Bases: PCapRecordBase

Struct to hold the record of a production.

C++ Source:

  • Plugin: PerformanceCaptureWorkflow

  • Module: PerformanceCaptureWorkflow

  • File: PCapDatabase.h

Editor Properties: (see get_editor_property/set_editor_property)

  • is_archived (bool): [Read-Write] Bool to control if a record should be considered archived so the UI can hide it from view.

  • production_name (Name): [Read-Write] Name of the production.

  • production_notes (str): [Read-Write] Notes on the production.

  • uid (Guid): [Read-Only] GUID of the production record struct

property production_name: Name

[Read-Write] Name of the production.

Type:

(Name)

property production_notes: str

[Read-Write] Notes on the production.

Type:

(str)