unreal.PCapDataTable¶
- class unreal.PCapDataTable(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
DataTablePCap Data Table
C++ Source:
Plugin: PerformanceCaptureWorkflow
Module: PerformanceCaptureWorkflow
File: PCapDataTable.h
Editor Properties: (see get_editor_property/set_editor_property)
asset_import_data(AssetImportData): [Read-Only] The file this data table was imported from, may be emptyignore_extra_fields(bool): [Read-Write] Set to true to ignore extra fields in the import data, if false it will warn about themignore_missing_fields(bool): [Read-Write] Set to true to ignore any fields that are expected but missing, if false it will warn about themimport_key_field(str): [Read-Write] Explicit field in import data to use as key. If this is empty it uses Name for JSON and the first field found for CSVon_datatable_modified(OnDatatableModified): [Read-Write]preserve_existing_values(bool): [Read-Write] Set to true to preserve existing values for any fields that are expected but missing in the CSV file. If false, missing fields will be populated with default values.row_struct(ScriptStruct): [Read-Only] Structure to use for each row of the table, must inherit from FTableRowBasestrip_from_client_builds(bool): [Read-Write] Set to true to not cook this data table into client builds. Useful for sensitive tables that only servers should know about.
- insert_table_row(selected_row, new_row, above) bool¶
Insert a given new row in to the datatable, above or below the selected row.
- property on_datatable_modified: OnDatatableModified¶
[Read-Write]
- Type:
(OnDatatableModified)