unreal.PCGWorldVolumetricQueryParams

class unreal.PCGWorldVolumetricQueryParams(ignore_pcg_hits: bool = False, ignore_self_hits: bool = False, collision_channel: CollisionChannel = Ellipsis, trace_complex: bool = False, actor_tag_filter: PCGWorldQueryFilter = Ellipsis, actor_tags_list: str = '', actor_class_filter: PCGWorldQueryFilter = Ellipsis, actor_class: Class = Ellipsis, actor_filter_from_input: PCGWorldQueryFilter = Ellipsis, actor_filter_input_source: PCGAttributePropertyInputSelector = [], select_landscape_hits: PCGWorldQuerySelectLandscapeHits = Ellipsis, get_reference_to_actor_hit: bool = False, get_reference_to_physical_material: bool = False, search_for_overlap: bool = False)

Bases: PCGWorldCommonQueryParams

PCGWorld Volumetric Query Params

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGWorldData.h

Editor Properties: (see get_editor_property/set_editor_property)

  • actor_class (type(Class)): [Read-Write]

  • actor_class_filter (PCGWorldQueryFilter): [Read-Write]

  • actor_filter_from_input (PCGWorldQueryFilter): [Read-Write] Will add an input pin to pass a list of actor references for filtering if this value is not set to None.

  • actor_filter_input_source (PCGAttributePropertyInputSelector): [Read-Write] Input source for the attribute to read from the Filter Actor pin.

  • actor_tag_filter (PCGWorldQueryFilter): [Read-Write]

  • actor_tags_list (str): [Read-Write]

  • collision_channel (CollisionChannel): [Read-Write]

  • get_reference_to_actor_hit (bool): [Read-Write]

  • get_reference_to_physical_material (bool): [Read-Write]

  • ignore_landscape_hits (bool): [Read-Write] deprecated: IgnoreLandscapeHits has been deprecated in favor of SelectLandscapeHits

  • ignore_pcg_hits (bool): [Read-Write] If true, will ignore hits/overlaps on content created from PCG.

  • ignore_self_hits (bool): [Read-Write]

  • search_for_overlap (bool): [Read-Write] Controls whether we are trying to find an overlap with physical objects (true) or to find empty spaces that do not contain anything (false)

  • select_landscape_hits (PCGWorldQuerySelectLandscapeHits): [Read-Write]

  • trace_complex (bool): [Read-Write] Queries against complex collision if enabled, performance warning

property search_for_overlap: bool

[Read-Write] Controls whether we are trying to find an overlap with physical objects (true) or to find empty spaces that do not contain anything (false)

Type:

(bool)