unreal.PCGWeightedByCategoryEntryList
¶
- class unreal.PCGWeightedByCategoryEntryList(category_entry: str = '', is_default: bool = False, weighted_mesh_entries: None = [])¶
Bases:
StructBase
PCGWeighted by Category Entry List
C++ Source:
Plugin: PCG
Module: PCG
File: PCGMeshSelectorWeightedByCategory.h
Editor Properties: (see get_editor_property/set_editor_property)
category_entry
(str): [Read-Write]is_default
(bool): [Read-Write]weighted_mesh_entries
(Array[PCGMeshSelectorWeightedEntry]): [Read-Write]