unreal.PCGSubdivisionModuleAttributeNames¶
- class unreal.PCGSubdivisionModuleAttributeNames(symbol_attribute_name: Name = 'None', size_attribute_name: Name = 'None', provide_scalable: bool = False, scalable_attribute_name: Name = 'None', provide_debug_color: bool = False, debug_color_attribute_name: Name = 'None')¶
Bases:
StructBasePCGSubdivision Module Attribute Names
C++ Source:
Plugin: PCG
Module: PCG
File: PCGSubdivisionBase.h
Editor Properties: (see get_editor_property/set_editor_property)
debug_color_attribute_name(Name): [Read-Write] Optional. Expected type: Vector4. If disabled, default value will be (1.0, 1.0, 1.0, 1.0).provide_debug_color(bool): [Read-Write]provide_scalable(bool): [Read-Write]scalable_attribute_name(Name): [Read-Write] Optional. Expected type: bool. If disabled, default value will be false.size_attribute_name(Name): [Read-Write] Mandatory. Expected type: double.symbol_attribute_name(Name): [Read-Write] Mandatory. Expected type: FName.
- property debug_color_attribute_name: Name¶
Vector4. If disabled, default value will be (1.0, 1.0, 1.0, 1.0).
- Type:
(Name)
- Type:
[Read-Write] Optional. Expected type
- property scalable_attribute_name: Name¶
bool. If disabled, default value will be false.
- Type:
(Name)
- Type:
[Read-Write] Optional. Expected type