unreal.PCGSelectGrammarCriteriaAttributeNames

class unreal.PCGSelectGrammarCriteriaAttributeNames(key_attribute_name: Name = 'None', comparator_attribute_name: Name = 'None', first_value_attribute_name: Name = 'None', second_value_attribute_name: Name = 'None', grammar_attribute_name: Name = 'None')

Bases: StructBase

Used for directly mapping custom attribute names to a criteria attribute set.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGSelectGrammar.h

Editor Properties: (see get_editor_property/set_editor_property)

  • comparator_attribute_name (Name): [Read-Write]

  • first_value_attribute_name (Name): [Read-Write]

  • grammar_attribute_name (Name): [Read-Write]

  • key_attribute_name (Name): [Read-Write]

  • second_value_attribute_name (Name): [Read-Write]

property comparator_attribute_name: Name

[Read-Write]

Type:

(Name)

property first_value_attribute_name: Name

[Read-Write]

Type:

(Name)

property grammar_attribute_name: Name

[Read-Write]

Type:

(Name)

property key_attribute_name: Name

[Read-Write]

Type:

(Name)

property second_value_attribute_name: Name

[Read-Write]

Type:

(Name)