unreal.PCGRuntimeGenerationRadii¶
- class unreal.PCGRuntimeGenerationRadii(generation_radius: float = 0.0, generation_radius400: float = 0.0, generation_radius800: float = 0.0, generation_radius1600: float = 0.0, generation_radius3200: float = 0.0, generation_radius6400: float = 0.0, generation_radius12800: float = 0.0, generation_radius25600: float = 0.0, generation_radius51200: float = 0.0, generation_radius102400: float = 0.0, generation_radius204800: float = 0.0, cleanup_radius_multiplier: float = 0.0)¶
Bases:
StructBasePCGRuntime Generation Radii
C++ Source:
Plugin: PCG
Module: PCG
File: PCGCommon.h
Editor Properties: (see get_editor_property/set_editor_property)
cleanup_radius_multiplier(double): [Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.generation_radius(double): [Read-Write] The distance (in centimeters) at which the component will be considered for generation by the RuntimeGenerationScheduler. For partitioned components, this also acts as the unbounded generation radius.generation_radius102400(double): [Read-Write]generation_radius12800(double): [Read-Write]generation_radius1600(double): [Read-Write]generation_radius204800(double): [Read-Write]generation_radius25600(double): [Read-Write]generation_radius3200(double): [Read-Write]generation_radius400(double): [Read-Write]generation_radius51200(double): [Read-Write]generation_radius6400(double): [Read-Write]generation_radius800(double): [Read-Write]
- property cleanup_radius_multiplier: float¶
[Read-Write] Multiplier on the GenerationRadius to control the distance at which runtime generated components will be cleaned up. Applied per grid size.
- Type:
(double)