unreal.PCGPrintElementSettings¶
- class unreal.PCGPrintElementSettings(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSettingsIssues a specified message to the log, and optionally to the graph and/or screen. Note: This node will not function in shipping builds.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPrintElement.h
Editor Properties: (see get_editor_property/set_editor_property)
break_debugger(bool): [Read-Write] If a debugger is attached, a breakpoint will be triggered in the execution code to enable debugging. Only applies when inspecting a debug object. Transient and Editor-only.category(Text): [Read-Write]custom_prefix(str): [Read-Write] A prefix to which the core message will be appended.debug(bool): [Read-Write]debug_buffer_size(int32): [Read-Write] Size (in number of floats) of the shader debug print buffer.debug_settings(PCGDebugVisualizationSettings): [Read-Write]description(Text): [Read-Write]determinism_settings(PCGDeterminismSettings): [Read-Write]display_on_node(bool): [Read-Write] Display warnings or errors on this node.dump_cooked_hlsl(bool): [Read-Write] Dump the cooked HLSL into the log after it is generated.dump_data_descriptions(bool): [Read-Write] Dump the data descriptions of input/output pins to the log.enable_print(bool): [Read-Write] Enable the functionality of this node. Disable to bypass printing.enabled(bool): [Read-Write]execute_on_gpu(bool): [Read-Write] Whether this node should be executed on the GPU.execution_dependency_required(bool): [Read-Write] If enabled, the execution dependency pin will require to be connected for execution (as any other required pin) and will be used for culling.expose_to_library(bool): [Read-Write]prefix_with_component(bool): [Read-Write] Prefix the message with the name of the component.prefix_with_graph(bool): [Read-Write] Prefix the message with the name of the graph.prefix_with_node(bool): [Read-Write] Prefix the message with the name of the node.prefix_with_owner(bool): [Read-Write] Prefix the message with the name of the component’s owner.print_per_component(bool): [Read-Write] Use the component as part of the key hash and print a message for each component with this node.print_shader_debug_values(bool): [Read-Write] Enable use of ‘WriteDebugValue(uint Index, float Value)’ function in your kernel. Allows you to write float values to a buffer for logging on the CPU.print_string(str): [Read-Write] The core message to print to the logger, graph, and/or screen.print_to_screen(bool): [Read-Write] Print the message to the editor viewport.print_to_screen_color(Color): [Read-Write] The color of the on screen message.print_to_screen_duration(double): [Read-Write] The duration (in seconds) of the on screen message.profile_kernel_index(int32): [Read-Write] Index of kernel emitted by this node to repeatedly dispatch every frame to enable profiling. Set to -1 to disable profiling. PCG_GPU_KERNEL_PROFILING must be defined in PCG.Build.cs.seed(int32): [Read-Write]trigger_render_capture(bool): [Read-Write] Will trigger a render capture when this node executes and a debug object is selected in the graph editor. Transient and Editor-only. Render captures must be enabled (e.g. -AttachRenderDoc or -AttachPIX).use_seed(bool): [Read-Write] deprecated: Implement the PCGSettings virtual UseSeed() override.verbosity(PCGPrintVerbosity): [Read-Write] The verbosity level of the printed message.
- property custom_prefix: str¶
[Read-Write] A prefix to which the core message will be appended.
- Type:
(str)
- property enable_print: bool¶
[Read-Write] Enable the functionality of this node. Disable to bypass printing.
- Type:
(bool)
- property prefix_with_component: bool¶
[Read-Write] Prefix the message with the name of the component.
- Type:
(bool)
- property prefix_with_graph: bool¶
[Read-Write] Prefix the message with the name of the graph.
- Type:
(bool)
- property prefix_with_node: bool¶
[Read-Write] Prefix the message with the name of the node.
- Type:
(bool)
- property prefix_with_owner: bool¶
[Read-Write] Prefix the message with the name of the component’s owner.
- Type:
(bool)
- property print_per_component: bool¶
[Read-Write] Use the component as part of the key hash and print a message for each component with this node.
- Type:
(bool)
- property print_string: str¶
[Read-Write] The core message to print to the logger, graph, and/or screen.
- Type:
(str)
- property print_to_screen_color: Color¶
[Read-Write] The color of the on screen message.
- Type:
(Color)
- property print_to_screen_duration: float¶
[Read-Write] The duration (in seconds) of the on screen message.
- Type:
(double)
- property verbosity: PCGPrintVerbosity¶
[Read-Write] The verbosity level of the printed message.
- Type: