unreal.PCGPrimitiveData¶
- class unreal.PCGPrimitiveData(outer: Object | None = None, name: Name | str = 'None')¶
Bases:
PCGSpatialDataWithPointCachePCGPrimitive Data
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPrimitiveData.h
Editor Properties: (see get_editor_property/set_editor_property)
keep_zero_density_points(bool): [Read-Write]primitive(PrimitiveComponent): [Read-Only]target_actor(Actor): [Read-Write] Recipient of any artifacts generated using this data.voxel_size(Vector): [Read-Write]
- property primitive: PrimitiveComponent¶
[Read-Only]
- Type: