unreal.PCGPreconfiguredInfo¶
- class unreal.PCGPreconfiguredInfo(preconfigured_index: int = 0, label: Text = '')¶
Bases:
StructBasePre-configured info Utility struct for use with any type of PCG preconfiguration. Example: A set of user actions available on a specific node or predefined settings configuration for a node element.
C++ Source:
Plugin: PCG
Module: PCG
File: PCGPreconfiguration.h
Editor Properties: (see get_editor_property/set_editor_property)
label(Text): [Read-Write] Label for the exposed asset. Can also be used instead of the index, if it is easier to deal with strings.preconfigured_index(int32): [Read-Write] Index used by the settings to know which preconfigured settings it needs to set.tooltip(Text): [Read-Write]