unreal.PCGPreconfiguredInfo

class unreal.PCGPreconfiguredInfo(preconfigured_index: int = 0, label: Text = '')

Bases: StructBase

Pre-configured info Utility struct for use with any type of PCG preconfiguration. Example: A set of user actions available on a specific node or predefined settings configuration for a node element.

C++ Source:

  • Plugin: PCG

  • Module: PCG

  • File: PCGPreconfiguration.h

Editor Properties: (see get_editor_property/set_editor_property)

  • label (Text): [Read-Write] Label for the exposed asset. Can also be used instead of the index, if it is easier to deal with strings.

  • preconfigured_index (int32): [Read-Write] Index used by the settings to know which preconfigured settings it needs to set.

  • tooltip (Text): [Read-Write]

property label: Text

[Read-Write] Label for the exposed asset. Can also be used instead of the index, if it is easier to deal with strings.

Type:

(Text)

property preconfigured_index: int

[Read-Write] Index used by the settings to know which preconfigured settings it needs to set.

Type:

(int32)